Point at the road
Right-click the start of your road in Google Maps and copy the coordinates. Do the same for the end. Paste both into the builder. Add waypoints if you want a specific route.
The mountain pass you drive on weekends. The backroad by your house. A famous touge. Drop two coordinates from Google Maps and Drift Maps builds the real road between them as a drivable Assetto Corsa track, with real terrain, scenery and elevation.
Drift Maps is an Assetto Corsa track builder that starts from the real road. Skip Blender, Race Track Builder, and the weeks of modding: you point at the road, and a build rig does the rest.
Right-click the start of your road in Google Maps and copy the coordinates. Do the same for the end. Paste both into the builder. Add waypoints if you want a specific route.
The build rig routes the real road, pulls real elevation and aerial imagery, and builds the track: the surface, the terrain and the scenery of the place around it.
You get a zip with a finished .kn5 inside. Unzip it into content/tracks/ and it shows up in Content Manager. You'll get an email with the download link when your build is done.
Drop A and B on a real road. We trace it, add the real elevation and scenery, and out comes an Assetto Corsa track.
Both run the same full build pipeline.
Browse the track library and download 2 maps a week, then $0.99 per map. Building your own road is $5 per km, less on longer roads, or get Plus.
Pick your road on the map, see the exact price, pay, and the build starts. The longer the road, the less each km costs: a 10 km road is $45, a 20 km road is $75. Charged to the tenth of a km. Then set a password to finish your account.
Draw round an intersection, a lot or a block and the rig builds the whole place, not just a road through it. Priced by the size of your outline, charged to the tenth of a hectare. A single intersection is usually $10–15.
50 km of building every month, and first access to private Assetto Corsa server. Host any of your maps and drive it with 3 friends. They join from Content Manager, and it downloads the map for them.
One build in the queue at a time on every option. Failed builds and the free rebuild don't count against your monthly km, and monthly km resets on your billing date (no rollover). 7-day money-back guarantee.
A free account downloads 2 maps a week from the track library. After that, each new map is $0.99. Maps you've already downloaded stay free to download again, and every plan downloads unlimited.
Buy one download · $0.99Payments run through Stripe; every receipt email carries the cancel link. Have an account? Sign in
Every track below came out of the pipeline above: built from the real road. The white line is the road's layout — the whole route, so you can see the shape before you download. Free accounts get two new map downloads per week, then 99¢ each, or unlimited on any plan.
Loading the library…
Unzip any download into content/tracks/ and it shows up in Content Manager.
The short version of how Drift Maps works. Anything else, ask in the DMs on the socials the videos come from.
Use Drift Maps, a map builder for Assetto Corsa that works from real map data. Pick a start and an end on the real road and it builds the road between them as a finished track: the asphalt traced from aerial imagery, real elevation and camber, and the scenery around it. There is no Blender, Race Track Builder or 3D modelling; you download a zip that installs with Content Manager.
Yes. Drop two pins on the map — a start and an end anywhere on the real road network — and Drift Maps builds the road between them as a drivable Assetto Corsa track: the actual asphalt traced from aerial imagery, with real elevation and camber, and the scenery of the place around it. Mountain passes, city streets, the road you grew up on.
Most tracks are delivered the same day. Your build queues, the rig builds it, and you get an email with the download and a one-click Content Manager install link the moment it's ready.
Two ways: click the install link in your delivery email and Content Manager handles it, or unzip the download into content/tracks/ inside your Assetto Corsa folder. The track then shows up in Content Manager like any other track mod.
One road with no subscription is $5 per km for the first 5 km, then $4 per km to 10 km, $3 to 20 km and $2 past that: a 10 km road is $45, a 20 km road is $75 and a 50 km road is $135. It's charged to the tenth of a km (a 3.4 km road is $17.00), with a 1 km minimum and roads up to 50 km. Plus is $49.99/month for roads up to 25 km, 50 km of builds a month and a private Assetto Corsa server for you and 3 friends. Past its monthly km, builds are $3/km. Downloading tracks other people already built is free twice a week on a free account, 99¢ after that, and unlimited on Plus. An Intersections/Area build is priced by the size of the outline you draw: $5 a hectare for the first 10, $3 up to 30, $1.50 after, with a $10 minimum.
No. That's the point — no Blender, no Race Track Builder, no 3D modelling. You pick the road; the pipeline does the rest and hands you a finished track mod.
Sign up, pick your road on the map, and the rig gets to work. You'll get an email when your track is ready.
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